Font technology lags far behind in the world of video game engines: support for vector-based font formats is limited, and support for OpenType features is almost non-existent. Bitmap fonts are prevalent (with a rising renaissance of retro-style games), but font editors can't export them. Foundry licenses are widely incompatible with video game development. Video games are a $180B industry, bigger than movies and sports combined—so there must be some opportunities here.
Join me for a brief introduction to fonts in video game development. I'll discuss game engines, unusual font formats, tools available for type designers, and asset marketplaces to distribute your fonts.